2nd FLOMMCS Alpha Build Postponed! (Oh no!)


So! It has been awhile since my last post. I wanted to post a quick update as to where I'm going with this project currently.
I've been in a lot of work for it to show noticeable differences. A quick look at my calendar told me that the alpha release build of the game was supposed to be yesterday (at the time of this post), when I thought it was being shipped last week Monday (again, at the time of this post). I really do want to post an updated FLOMMCS onto Itch.io. However, I feel like I haven't been given enough time to give it proper polishing for what's currently in the game. So, I have decided that the release data of the 2nd Alpha Build of the game will be on December 2nd, 12:00pm MST (that's about 3:00pm for EST). I'm really excited to show you what I have done with the game.

After the initial release of the 2nd build, as I have said in my previous post of the game, I'll create a build detailing how to actually play the game, some tips and guides on all the characters and their mechanics, etc. You'll most definitely see me die a lot, since my Shmup prowess isn't at top level. I believe after playing this game over and over, that level will build up naturally. Who can say.

For those who have played the game, fill free to leave a comment. What do you like about the game? What don't you like about the game? And what would you want to see in the game after it's out of Alpha? I'm honestly quite interested, and I would like to hear feedback from those who've gone in and tried the game out (which I really do appreciate).  

If you stumbled upon this post, why not consider giving this game a try? Or perhaps, wait until I post a video detailing how to play the game, and then try it out (because this game is pretty different from your normal Shmup / Danmaku). I appreciate any level of support. 

That's it for my general update! I hope every has a great day! 

Files

flommcs_setup.exe 31 MB
Aug 27, 2021

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